Finally....
The Concept Board.
Thank you.
Thursday, January 8, 2009
Main reference
sketches in A4
Digitalizations..
From the reference above, the main character of my game : Flower Buddha.
below is the digitalized versions.
The main assets of my game: the lotus (bomb).
I took reference of the lotus from google.
Below is the digitalized version which consists frame by frame animatic sequence of each item.
Here are some gimmicks in different colors and graphics.
I have only chosen a set of gimmicks for the soft block, hard block and the melt block.
I have only chosen a set of gimmicks for the soft block, hard block and the melt block.
The background paper of my FlowerBuddha game.
Generally I use checkered floor. It is an idea from the PSP version Bomberman Land.
It looks tidy and nice.
These are all that I have created.Generally I use checkered floor. It is an idea from the PSP version Bomberman Land.
It looks tidy and nice.
Nicely arranged.
digitalizing game assets
At this stage, I am creating some game assets to replace the bombs, powerups, etc. The purple color item is actually an image of a lotus seed. It is the "fireup" asset.
These lotus in different colors have different powers.
Red : powerbomb
Pink : bomb
Yelllow : getpower
Blue : bomb up
Red : powerbomb
Pink : bomb
Yelllow : getpower
Blue : bomb up
This is one of the gimmicks I have created using Photoshop.
They have to be very small in size : 16x16px. Thus the pixelated image.
They have to be very small in size : 16x16px. Thus the pixelated image.
Next, I am creating the soft block. Do not missunderstand it as an image of a puppy head. It is actually a creature with 2 eyes and 2 legs. no hands and no mouth.
This is how i draw using pen tool in photoshop. I first drew in a4 paper and i scanned it.
This was supposed to be the buddha image. But later on, i have modified it into a simpler and cuter version. so that it suits my audience : the 4-7 years old kids.
Subscribe to:
Posts (Atom)